Characters and Character Creation

1. Getting Started

When you log into the game for the first time and navigate to the Barracks, you will have the opportunity to create (or "grow") up to six characters.

Character Creation

  • You can select the class for each character from a total of six classes, divided into three categories:

    • Magic Classes: Priest, Alchemist

    • Melee Classes: Warrior, Lumberjack

    • Ranged Classes: Jester, Hunter

  • Each class comes with a unique Main Ability and Main Attribute.

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Class

Warrior

Weapon Class

Modifier

10-75

Attribute

%Base HP

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Class

Lumberjack

Weapon Class

Modifier

25-150

Attribute

%Base Defense

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Class

Hunter

Weapon Class

Modifier

10-45

Attribute

%Base Attack

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Class

Jester

Weapon Class

Modifier

50-150

Attribute

%Exp

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Class

Priest

Weapon Class

Modifier

3-9

Attribute

%HP Regen

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Class

Alchemist

Weapon Class

Modifier

50-150

Attribute

%Foraging reward


A complete list of all your available characters is displayed on the left side of the screen. You can use filters to sort the list based on character status, such as:

  • Idle

  • Foraging

  • And other activity states.

This feature makes it easy to manage and track your characters' current tasks and availability.

2. Character Stats

All characters start with the same base attributes at Level 1:

Attribute

Description

HP

Health Points determine how much damage a character can take before being defeated.

Mana

Mana Points are consumed to activate abilities.

Attack

Determines the damage dealt in combat.

Defense

Reduces incoming physical damage from enemies.

Accuracy

Affects the chance of hitting an enemy with an attack.

Evasion

Increases the chance to avoid an enemy's attack.

Action Points

Dictates the number of actions a character can take each day.

Leveling Up

  • Characters earn EXP through battles and activities.

  • When a character gains enough EXP, they can level up, which increases:

    • Level

    • HP

    • Attack

    • Defense


3. Main Attribute Bonus

Each class has a Main Attribute Bonus, which defines its unique specialization. Upon creation, a character’s main attribute starts at the minimum level but can be rerolled to achieve higher power.

Class

Main Attribute Bonus

Priest

Regeneration Bonus

Warrior

HP Bonus

Hunter

Attack Bonus

Lumberjack

Defense Bonus

Alchemist

Forage Bonus (increases resource gains)

Jester

EXP Bonus


4. Character Rebirth

At Level 15 and beyond, characters become eligible for Rebirth, allowing them to reset their level and gain additional secondary attributes.

Rebirth Mechanics

  • Level Reset: Character level resets to 1.

  • Secondary Attribute Bonus : A secondary attribute is added, taken from another class’s main attribute but at a weaker power level.

  • Characters can be reborn twice, allowing for a total of two secondary attributes.


5. Class-Specific Abilities

Each class features a unique ability that enhances gameplay strategy:

Class

Ability

Description

Priest

Regenerate

Gradually restores HP to the character.

Alchemist

Spore Cloud

Reduces enemy accuracy with a toxic cloud.

Warrior

Break

Stuns and reduces enemy defense.

Lumberjack

Spike Shield

Increases Defense and reflects damage back to attackers.

Jester

Confuse

Causes confusion to the enemy to attack a random target.

Hunter

Paralyzing Arrow

Temporarily immobilizes an enemy, preventing their actions.


6. Advanced Strategies

Building a Team

  • Consider each character’s class and main attribute bonus when building your team.

  • Mix and match classes to balance healing, damage, and support abilities.

Optimizing Rebirth

  • Plan your character's secondary attributes strategically to complement their main attribute.

  • Combine classes with synergetic attributes to maximize versatility.


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