# Characters and Character Creation

### **1. Getting Started**

When you log into the game for the first time and navigate to the **Barracks**, you will have the opportunity to create (or "grow") up to **six characters**.

#### **Character Creation**

* You can select the class for each character from a total of **six classes**, divided into three categories:
  * <img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2F79u9Hdd9hG6IZ5nMUOFy%2Fimage.png?alt=media&#x26;token=1fcdad5a-d4c0-4a59-ab58-e947381fdb2c" alt="" data-size="line"> **Magic Classes**: Priest, Alchemist
  * <img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2FpIHDxg9AdeJTN6TdyqIC%2Fimage.png?alt=media&#x26;token=f466cd21-39bf-4092-bd32-4ec622ac9f46" alt="" data-size="line"> **Melee Classes**: Warrior, Lumberjack
  * <img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2FoKhrQObbAk0NivSu39X9%2Fimage.png?alt=media&#x26;token=f6a0b797-6594-4e05-8f86-5335b894aeec" alt="" data-size="line"> **Ranged Classes**: Jester, Hunter
* Each class comes with a unique **Main Ability** and **Main Attribute**.

<table data-view="cards"><thead><tr><th>Class</th><th>Weapon Class</th><th>Modifier</th><th>Attribute</th><th data-type="files"></th><th></th><th data-hidden data-card-cover data-type="files"></th></tr></thead><tbody><tr><td>Warrior</td><td><img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2FJb3evdhtXGijRsLiCRo2%2Fimage.png?alt=media&#x26;token=0fbc3139-9441-486c-9dee-3e7ab3fb638d" alt="" data-size="line"></td><td>10-75</td><td><img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2FECgAt2FLUNYhLXhWpA7x%2Fimage.png?alt=media&#x26;token=909bf0c3-8a37-4f7e-8ceb-21f1109fc60b" alt="" data-size="line"> %Base HP</td><td></td><td><img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2F4jrg8A6qwSwoZ8WAovq5%2Fimage.png?alt=media&#x26;token=631a56ec-fcf0-4d63-8276-39233550eb14" alt="" data-size="line"> <a href="../../fight-mechanics/abilities-magic-spells">Break</a></td><td><a href="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2FfuLuK0LYF19h63S4hVBJ%2Fimage.png?alt=media&#x26;token=0c69b668-db2d-4b4c-bb37-037bba5f8bce">image.png</a></td></tr><tr><td>Lumberjack</td><td><img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2FkG2LjuiaFhiW9Ncg00uQ%2Fimage.png?alt=media&#x26;token=e6823dd9-a34f-4fd0-8e4e-cccc3a4cf2b3" alt="" data-size="line"></td><td>25-150</td><td><img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2FXZMd9ScjKAzyDKw7f5ME%2Fimage.png?alt=media&#x26;token=e80feabb-37d6-46d2-8e5a-d3009a662272" alt="" data-size="line"> %Base Defense</td><td></td><td><img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2FnCKsef4ZHdQOXWfj6vfo%2Fimage.png?alt=media&#x26;token=05e6609e-66a0-4b22-9667-1dffde47310e" alt="" data-size="line"> <a href="../../fight-mechanics/abilities-magic-spells">Spike Shield</a></td><td><a href="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2F6hz7EOIzx3xz3gow3EEU%2Fimage.png?alt=media&#x26;token=c6aca8c2-e11e-4a95-9b2b-85d73be0f083">image.png</a></td></tr><tr><td>Hunter</td><td><img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2FNCXVH9wfikxfRKzn5xxX%2Fimage.png?alt=media&#x26;token=177f7472-afae-4064-9104-4abf62c65a67" alt="" data-size="line"></td><td>10-45</td><td><img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2FHCdRDOHYeZIOOZWuAAj9%2Fimage.png?alt=media&#x26;token=f20f41fe-a7f5-4542-9139-639b4bf23cde" alt="" data-size="line"> %Base Attack</td><td></td><td><img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2FlB2OOt8EAMPHm1eo0D1j%2Fimage.png?alt=media&#x26;token=822a85df-fcbd-4b55-88a5-440f80ae89c7" alt="" data-size="line"> <a href="../../fight-mechanics/abilities-magic-spells">Paralyzing Arrow</a></td><td><a href="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2FzqTyKlUtOwbaypkmHGtf%2Fimage.png?alt=media&#x26;token=06459b0c-3d0b-468e-87b4-5134261d11de">image.png</a></td></tr><tr><td>Jester</td><td><img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2F3TgD16JfTmlYgteN6IdP%2Fimage.png?alt=media&#x26;token=e7bd0866-905a-4bff-a4e6-e51222396ecf" alt="" data-size="line"></td><td>50-150</td><td><img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2FhONmllK0Qrih0ExBqWSt%2Fimage.png?alt=media&#x26;token=5442b911-fb64-4f9f-a9ef-6647e1746a3a" alt="" data-size="line"> %Exp</td><td></td><td><img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2FA5kcs7cbDA8FgAKCcX6N%2Fimage.png?alt=media&#x26;token=3b9e8642-3c37-4a6b-ad13-468fa43656ed" alt="" data-size="line"> <a href="../../fight-mechanics/abilities-magic-spells">Confuse</a></td><td><a href="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2FgBR4d2igrqcwJq39IyOg%2Fimage.png?alt=media&#x26;token=c2d17f5f-6e60-4ab8-b5e5-21e1c458dd4f">image.png</a></td></tr><tr><td>Priest</td><td><img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2FMGvvu7DbNuIfFieR1qih%2Fimage.png?alt=media&#x26;token=c85dbc33-eb4b-4052-9f1d-74dd5cf1c0d3" alt="" data-size="line"></td><td>3-9</td><td><img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2FV63YNjOZoYq4qbc5RFum%2Fimage.png?alt=media&#x26;token=12aee667-3ba3-46cc-97e3-0fba811841f9" alt="" data-size="line"> %HP Regen</td><td></td><td><img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2FK076gVFlFjzuICUMPz3x%2Fimage.png?alt=media&#x26;token=908d0d5d-f041-4312-8177-0e12badfae19" alt="" data-size="line"> <a href="../../fight-mechanics/abilities-magic-spells">Regenerate</a></td><td><a href="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2Fu9fLqorjpEby44OQbka8%2Fimage.png?alt=media&#x26;token=775b3170-4f59-4b4a-8709-7f2f07a60bb4">image.png</a></td></tr><tr><td>Alchemist</td><td><img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2F4zftyCaKld1su5Zx34mG%2Fimage.png?alt=media&#x26;token=2667b774-a784-4153-b786-da1ad7d0606a" alt="" data-size="line"></td><td>50-150</td><td><img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2FXfswqdMNpcBnaxfhtZLF%2Fimage.png?alt=media&#x26;token=18a86090-295a-42ff-af4c-a2590b950ba6" alt="" data-size="line"> %Foraging reward</td><td></td><td><img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2FiSdBF1V2gz0VXl32wSXU%2Fimage.png?alt=media&#x26;token=862c356e-963c-492c-b6a0-85b436dc1102" alt="" data-size="line"> <a href="../../fight-mechanics/abilities-magic-spells">Spore Cloud</a></td><td><a href="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2FUTqqiVBtokpBIoe5SNzL%2Fimage.png?alt=media&#x26;token=8951887e-1096-4108-8d14-07a07fbee467">image.png</a></td></tr></tbody></table>

***

A complete list of all your available characters is displayed on the left side of the screen. You can use filters to sort the list based on **character status**, such as:

* **Idle**
* **Foraging**
* And other activity states.

This feature makes it easy to manage and track your characters' current tasks and availability.

### **2. Character Stats**

All characters start with the same base attributes at **Level 1**:

| **Attribute**                                                                                                                                                                                                                                                            | **Description**                                                                     |
| ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | ----------------------------------------------------------------------------------- |
| <img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2Fb0nXdwd9nuin6LrMjpDq%2Fimage.png?alt=media&#x26;token=af50eea4-fdca-419c-8202-4ac62b47adb1" alt="" data-size="line"> **HP**            | Health Points determine how much damage a character can take before being defeated. |
| <img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2FLmDpG3ibvN0jqMEh68FW%2Fimage.png?alt=media&#x26;token=004ba294-3171-433c-ba19-12743b3c6c8f" alt="" data-size="line"> **Mana**          | Mana Points are consumed to activate abilities.                                     |
| <img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2FHqL1TqTJffVbxEFuYtUG%2Fimage.png?alt=media&#x26;token=fb3abff4-bb81-4f5d-8708-1e1a0bfaaff1" alt="" data-size="line"> **Attack**        | Determines the damage dealt in combat.                                              |
| <img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2F41T9ble6d9Zdii9l32bY%2Fimage.png?alt=media&#x26;token=bab82f7c-0d64-4a43-ab1d-f88115db5c6e" alt="" data-size="line"> **Defense**       | Reduces incoming physical damage from enemies.                                      |
| <img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2FRRgx4uK8GcQ52dBdVQIt%2Fimage.png?alt=media&#x26;token=324b8366-e648-4730-9f7b-c1138bec29a7" alt="" data-size="line"> **Accuracy**      | Affects the chance of hitting an enemy with an attack.                              |
| <img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2FQd0BYetR6r7n7ZR9Annh%2Fimage.png?alt=media&#x26;token=79e05b80-86b4-436d-9216-0726ead36ec5" alt="" data-size="line"> **Evasion**       | Increases the chance to avoid an enemy's attack.                                    |
| <img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2F5rc25yNFvyCFvgKHQahu%2Fimage.png?alt=media&#x26;token=d7b84dac-4338-457e-8428-030fee68c7a1" alt="" data-size="line"> **Action Points** | Dictates the number of actions a character can take each day.                       |

#### **Leveling Up**

* Characters earn **EXP** through battles and activities.
* When a character gains enough EXP, they can level up, which increases:
  * **Level**
  * **HP**
  * **Attack**
  * **Defense**

***

### **3. Main Attribute Bonus**

Each class has a **Main Attribute Bonus**, which defines its unique specialization. Upon creation, a character’s main attribute starts at the **minimum level** but can be **rerolled** to achieve higher power.

| **Class**      | **Main Attribute Bonus**                                                                                                                                                                                                                                                                           |
| -------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **Priest**     | <img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2Fhn4BNiK04PHNTIztKOLw%2Fimage.png?alt=media&#x26;token=a81736ea-bc60-491d-9c9d-89901bda0f50" alt="" data-size="line"> **Regeneration Bonus**                      |
| **Warrior**    | <img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2FBsNu1WEAyNwluv3dFlaU%2Fimage.png?alt=media&#x26;token=18f4a8ed-a953-437a-9348-6eb57377d23d" alt="" data-size="line"> **HP Bonus**                                |
| **Hunter**     | <img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2FflUYocDShUmrtxkmxV9o%2Fimage.png?alt=media&#x26;token=c571074a-2894-4946-a42d-f299cb1d3109" alt="" data-size="line"> **Attack Bonus**                            |
| **Lumberjack** | <img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2FLBoO0pCQMZWyoQcTQjch%2Fimage.png?alt=media&#x26;token=5d844868-e36e-45f1-bcc7-8e888438a087" alt="" data-size="line"> **Defense Bonus**                           |
| **Alchemist**  | <img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2F9Td73ugx70ccTa4mVEhz%2Fimage.png?alt=media&#x26;token=46003633-8f43-4c0d-9ed2-bf870bc5d7b6" alt="" data-size="line"> **Forage Bonus** (increases resource gains) |
| **Jester**     | <img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2FltOo9asYsUdj1QDSGMPK%2Fimage.png?alt=media&#x26;token=d927f868-f34d-46ea-91ea-36dcaad60e9f" alt="" data-size="line"> **EXP Bonus**                               |

***

### **4. Character Rebirth**

At **Level 15** and beyond, characters become eligible for **Rebirth**, allowing them to reset their level and gain additional secondary attributes.

#### **Rebirth Mechanics**

* **Level Reset**: Character level resets to **1**.
* **Secondary Attribute Bonus** <img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2Fu8KQFz41HgMJqkpj22Cr%2Fimage.png?alt=media&#x26;token=39f11bf2-1f4b-4b6a-afad-1e649a625109" alt="" data-size="line"><img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2F8kdFJww8inxNpe656qzB%2Fimage.png?alt=media&#x26;token=35b5a40b-026d-480e-b9b4-950f0d693c49" alt="" data-size="line"><img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2F726siFFcH5QJs0fxXrnm%2Fimage.png?alt=media&#x26;token=c9c86794-7d51-4229-ae72-6f197231dc61" alt="" data-size="line"><img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2FuXi5ZNl1IyFNZb1no8Od%2Fimage.png?alt=media&#x26;token=f9a0723c-2af9-462e-bc67-6d029b869259" alt="" data-size="line"><img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2F9NJSVL3E1YfQ9Bl6Ifqr%2Fimage.png?alt=media&#x26;token=03282e8b-960f-4f0e-9647-2359643c10b7" alt="" data-size="line"><img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2Fo8R9CcRE9WIOh9sGBQjf%2Fimage.png?alt=media&#x26;token=8b0be6c7-0d8c-4c05-aebe-c80a1dff6eea" alt="" data-size="line">: A secondary attribute is added, taken from another class’s main attribute but at a weaker power level.
* Characters can be reborn **twice**, allowing for a total of **two secondary attributes**.

***

### **5. Class-Specific Abilities**

Each class features a unique ability that enhances gameplay strategy:

| **Class**      | **Ability**                                                                                                                                                                                                                                                                 | **Description**                                             |
| -------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ----------------------------------------------------------- |
| **Priest**     | <img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2FDHjAggJGatXGk2eDHwgR%2Fimage.png?alt=media&#x26;token=0897b860-fd8a-4460-8237-d7500f5d3d1a" alt="" data-size="line"> **Regenerate**       | Gradually restores HP to the character.                     |
| **Alchemist**  | <img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2F3devzQ0KCZA27adxPf0L%2Fimage.png?alt=media&#x26;token=c96be4c2-ed50-468e-91be-8314309f9b0b" alt="" data-size="line"> **Spore Cloud**      | Reduces enemy accuracy with a toxic cloud.                  |
| **Warrior**    | <img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2FM62o0mvaAzkPZV6TbsgP%2Fimage.png?alt=media&#x26;token=92f27832-d8ce-4de4-95a9-d0d322566a54" alt="" data-size="line"> **Break**            | Stuns and reduces enemy defense.                            |
| **Lumberjack** | <img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2F2p0NrPXbNaRHO2JDN6J7%2Fimage.png?alt=media&#x26;token=2aa88368-f0d2-4f96-8c87-d9cdd568100b" alt="" data-size="line"> **Spike Shield**     | Increases Defense and reflects damage back to attackers.    |
| **Jester**     | <img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2FQOU8xRQi5JaXsRVcbUcH%2Fimage.png?alt=media&#x26;token=3ee6b3a3-7dca-4172-86e8-3f94ebd6b36a" alt="" data-size="line"> **Confuse**          | Causes confusion to the enemy to attack a random target.    |
| **Hunter**     | <img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2FauGeLud4XDS5X6pMsZiM%2Fimage.png?alt=media&#x26;token=9593bccf-d770-4dad-bf6c-d154cc5d0f3b" alt="" data-size="line"> **Paralyzing Arrow** | Temporarily immobilizes an enemy, preventing their actions. |

***

### **6. Advanced Strategies**

#### **Building a Team**

* Consider each character’s class and main attribute bonus when building your team.
* Mix and match classes to balance healing, damage, and support abilities.

#### **Optimizing Rebirth**

* Plan your character's secondary attributes strategically to complement their main attribute.
* Combine classes with synergetic attributes to maximize versatility.

***
