# Characters and Character Creation

### **1. Getting Started**

When you log into the game for the first time and navigate to the **Barracks**, you will have the opportunity to create (or "grow") up to **six characters**.

#### **Character Creation**

* You can select the class for each character from a total of **six classes**, divided into three categories:
  * <img src="/files/Ew3WxDV4AIGCrNfQIC3d" alt="" data-size="line"> **Magic Classes**: Priest, Alchemist
  * <img src="/files/SAG5Y8bYxZWuxdV3q35M" alt="" data-size="line"> **Melee Classes**: Warrior, Lumberjack
  * <img src="/files/34iCibXk2c3XSAAbv2fm" alt="" data-size="line"> **Ranged Classes**: Jester, Hunter
* Each class comes with a unique **Main Ability** and **Main Attribute**.

<table data-view="cards"><thead><tr><th>Class</th><th>Weapon Class</th><th>Modifier</th><th>Attribute</th><th data-type="files"></th><th></th><th data-hidden data-card-cover data-type="files"></th></tr></thead><tbody><tr><td>Warrior</td><td><img src="/files/4soFSJdCHxVFUqQEZgYY" alt="" data-size="line"></td><td>10-75</td><td><img src="/files/1uUJjMhgiz0u3KOD00uD" alt="" data-size="line"> %Base HP</td><td></td><td><img src="/files/qHUUggcwRDbmCm15DzEH" alt="" data-size="line"> <a href="/pages/nLIN2RyygxSDs5XtFNjI">Break</a></td><td><a href="/files/SmP7VdbsvnlaSo8F4YaR">/files/SmP7VdbsvnlaSo8F4YaR</a></td></tr><tr><td>Lumberjack</td><td><img src="/files/HIVlCpwOdjq4VKbYnPfe" alt="" data-size="line"></td><td>25-150</td><td><img src="/files/jwLLV8iTPvVkLhqagBET" alt="" data-size="line"> %Base Defense</td><td></td><td><img src="/files/dru982hckW2ncdEhtfy8" alt="" data-size="line"> <a href="/pages/nLIN2RyygxSDs5XtFNjI">Spike Shield</a></td><td><a href="/files/R6uc11aGlwsivTPI885J">/files/R6uc11aGlwsivTPI885J</a></td></tr><tr><td>Hunter</td><td><img src="/files/eQ9KuxMAgUDdiJpMq72m" alt="" data-size="line"></td><td>10-45</td><td><img src="/files/Iun38aGdY516cJlW5RsM" alt="" data-size="line"> %Base Attack</td><td></td><td><img src="/files/lkOsiPWuQqLBgBxiK5qW" alt="" data-size="line"> <a href="/pages/nLIN2RyygxSDs5XtFNjI">Paralyzing Arrow</a></td><td><a href="/files/9OMGX3Igujvt1tFzJAVG">/files/9OMGX3Igujvt1tFzJAVG</a></td></tr><tr><td>Jester</td><td><img src="/files/nm4gmkLjvpgqbMFmtw83" alt="" data-size="line"></td><td>50-150</td><td><img src="/files/RmfrraZVCaY622jN2zIK" alt="" data-size="line"> %Exp</td><td></td><td><img src="/files/hZ5Dn5Q0a8Ybx38g8K1p" alt="" data-size="line"> <a href="/pages/nLIN2RyygxSDs5XtFNjI">Confuse</a></td><td><a href="/files/IKXI89DLx0c8PoCqURkI">/files/IKXI89DLx0c8PoCqURkI</a></td></tr><tr><td>Priest</td><td><img src="/files/syTPDCwEbHe2nbtuyxpq" alt="" data-size="line"></td><td>3-9</td><td><img src="/files/I2h3ktHFBKJrYEx2oQwy" alt="" data-size="line"> %HP Regen</td><td></td><td><img src="/files/zBFet7uuvxqcUe4485Hw" alt="" data-size="line"> <a href="/pages/nLIN2RyygxSDs5XtFNjI">Regenerate</a></td><td><a href="/files/kj2y9HeiGxwOXdcC72pq">/files/kj2y9HeiGxwOXdcC72pq</a></td></tr><tr><td>Alchemist</td><td><img src="/files/h38X1wRcAZB2ttyRfxHn" alt="" data-size="line"></td><td>50-150</td><td><img src="/files/g9tohJyASClReEk6PE7D" alt="" data-size="line"> %Foraging reward</td><td></td><td><img src="/files/t3HhRFXxSlMMSQC5GYo6" alt="" data-size="line"> <a href="/pages/nLIN2RyygxSDs5XtFNjI">Spore Cloud</a></td><td><a href="/files/NJCgd3UHbKSVRMllGRvk">/files/NJCgd3UHbKSVRMllGRvk</a></td></tr></tbody></table>

***

A complete list of all your available characters is displayed on the left side of the screen. You can use filters to sort the list based on **character status**, such as:

* **Idle**
* **Foraging**
* And other activity states.

This feature makes it easy to manage and track your characters' current tasks and availability.

### **2. Character Stats**

All characters start with the same base attributes at **Level 1**:

| **Attribute**                                                                     | **Description**                                                                     |
| --------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------- |
| <img src="/files/v0aICDOZVL9h3WwJnuxg" alt="" data-size="line"> **HP**            | Health Points determine how much damage a character can take before being defeated. |
| <img src="/files/YJ2fYxS5OFdsdVTq03Pg" alt="" data-size="line"> **Mana**          | Mana Points are consumed to activate abilities.                                     |
| <img src="/files/uXAByZayTMCXnmVtkQWF" alt="" data-size="line"> **Attack**        | Determines the damage dealt in combat.                                              |
| <img src="/files/SSjMcr2iBpBvB77V6XNi" alt="" data-size="line"> **Defense**       | Reduces incoming physical damage from enemies.                                      |
| <img src="/files/EsrGcw0nIyulFO8HgQuP" alt="" data-size="line"> **Accuracy**      | Affects the chance of hitting an enemy with an attack.                              |
| <img src="/files/ISBw5JPxVWUITsg9CqjM" alt="" data-size="line"> **Evasion**       | Increases the chance to avoid an enemy's attack.                                    |
| <img src="/files/FcRRdJ7rjhfIJaNwP96r" alt="" data-size="line"> **Action Points** | Dictates the number of actions a character can take each day.                       |

#### **Leveling Up**

* Characters earn **EXP** through battles and activities.
* When a character gains enough EXP, they can level up, which increases:
  * **Level**
  * **HP**
  * **Attack**
  * **Defense**

***

### **3. Main Attribute Bonus**

Each class has a **Main Attribute Bonus**, which defines its unique specialization. Upon creation, a character’s main attribute starts at the **minimum level** but can be **rerolled** to achieve higher power.

| **Class**      | **Main Attribute Bonus**                                                                                    |
| -------------- | ----------------------------------------------------------------------------------------------------------- |
| **Priest**     | <img src="/files/gCD34HFSJNHdwHP7lPvv" alt="" data-size="line"> **Regeneration Bonus**                      |
| **Warrior**    | <img src="/files/vDQzxkdyxbQmlKzUnNcf" alt="" data-size="line"> **HP Bonus**                                |
| **Hunter**     | <img src="/files/7Miv1E9KORegxaZzVkVY" alt="" data-size="line"> **Attack Bonus**                            |
| **Lumberjack** | <img src="/files/6rZq3jUraZKSL0gxM6At" alt="" data-size="line"> **Defense Bonus**                           |
| **Alchemist**  | <img src="/files/K1Pj9D6IInU6TKVhZUW1" alt="" data-size="line"> **Forage Bonus** (increases resource gains) |
| **Jester**     | <img src="/files/3ZPAppgxteYyHsLCiche" alt="" data-size="line"> **EXP Bonus**                               |

***

### **4. Character Rebirth**

At **Level 15** and beyond, characters become eligible for **Rebirth**, allowing them to reset their level and gain additional secondary attributes.

#### **Rebirth Mechanics**

* **Level Reset**: Character level resets to **1**.
* **Secondary Attribute Bonus** <img src="/files/PmqKcW8Am7euyBKDjjVS" alt="" data-size="line"><img src="/files/jw2WCiRtF2cAYcBDNoyH" alt="" data-size="line"><img src="/files/61jmBLhltVUufSn95pKA" alt="" data-size="line"><img src="/files/PX9JyaVlO4oXaPyLlbCe" alt="" data-size="line"><img src="/files/Gt7RKlexfDX7x0wdljgJ" alt="" data-size="line"><img src="/files/77Tgq45oKmWHeqa6cJL1" alt="" data-size="line">: A secondary attribute is added, taken from another class’s main attribute but at a weaker power level.
* Characters can be reborn **twice**, allowing for a total of **two secondary attributes**.

***

### **5. Class-Specific Abilities**

Each class features a unique ability that enhances gameplay strategy:

| **Class**      | **Ability**                                                                          | **Description**                                             |
| -------------- | ------------------------------------------------------------------------------------ | ----------------------------------------------------------- |
| **Priest**     | <img src="/files/BAXaTt505r6jRNsutAvj" alt="" data-size="line"> **Regenerate**       | Gradually restores HP to the character.                     |
| **Alchemist**  | <img src="/files/5pt9AKxlEyl7jFNhDJYm" alt="" data-size="line"> **Spore Cloud**      | Reduces enemy accuracy with a toxic cloud.                  |
| **Warrior**    | <img src="/files/0Ou38iMQWRjxtr5S3Pt1" alt="" data-size="line"> **Break**            | Stuns and reduces enemy defense.                            |
| **Lumberjack** | <img src="/files/d9Ob940uec68CBRnq24I" alt="" data-size="line"> **Spike Shield**     | Increases Defense and reflects damage back to attackers.    |
| **Jester**     | <img src="/files/2pa57H8odPAMBhMGNXpq" alt="" data-size="line"> **Confuse**          | Causes confusion to the enemy to attack a random target.    |
| **Hunter**     | <img src="/files/SBGlRzt8nLGakle7JJxx" alt="" data-size="line"> **Paralyzing Arrow** | Temporarily immobilizes an enemy, preventing their actions. |

***

### **6. Advanced Strategies**

#### **Building a Team**

* Consider each character’s class and main attribute bonus when building your team.
* Mix and match classes to balance healing, damage, and support abilities.

#### **Optimizing Rebirth**

* Plan your character's secondary attributes strategically to complement their main attribute.
* Combine classes with synergetic attributes to maximize versatility.

***


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