Champz
Play2Earn
  • Champz in a Nutshell
  • Passport login and EVM wallet link
  • Welcome Screen
  • Main Screen
    • Barracks
      • Characters and Character Creation
        • Rebirth
        • Main attribute reroll
        • Secondary attribute reroll
        • Level Reset
        • NFTs
          • Play2Claim
          • NFT Claim
          • Lock / Unlock
      • Squads
      • Actions
        • Foraging
        • Fighting
        • Fighting (Squad PvE)
        • Exploring
        • Revival
        • Growing (Levelup)
      • Equipment
    • Guilds
      • Guild formation and Main Page
      • Roles and Permissions
      • Treasury
      • Guild Chat
      • Guild Log
    • Quests
    • Inventory and Item forging
    • PVP and Spectating
    • Auctionhouse
    • Ranking/Leaderboards
  • Items
  • Profile and Progression
    • Account Progression
    • Badge System
  • Currencies
    • Earn truffles
      • The Leprechaun
      • PvP Wager Jackpot
    • Swapping truffles (Truffles/USDC)
  • Fight Mechanics
    • Abilities (Magic Spells)
    • Effects
  • Account inactivity / Account deactivation
  • $CHAMPZ Tokenomics
    • Token Claim
    • Official Blockchain addresses
  • Referral System
  • Balancing changenotes
  • Patchnotes
  • FAQ
Powered by GitBook
On this page
  • 1. Getting Started
  • 2. Character Stats
  • 3. Main Attribute Bonus
  • 4. Character Rebirth
  • 5. Class-Specific Abilities
  • 6. Advanced Strategies
  1. Main Screen
  2. Barracks

Characters and Character Creation

PreviousBarracksNextRebirth

Last updated 5 months ago

1. Getting Started

When you log into the game for the first time and navigate to the Barracks, you will have the opportunity to create (or "grow") up to six characters.

Character Creation

  • You can select the class for each character from a total of six classes, divided into three categories:

    • Magic Classes: Priest, Alchemist

    • Melee Classes: Warrior, Lumberjack

    • Ranged Classes: Jester, Hunter

  • Each class comes with a unique Main Ability and Main Attribute.


A complete list of all your available characters is displayed on the left side of the screen. You can use filters to sort the list based on character status, such as:

  • Idle

  • Foraging

  • And other activity states.

This feature makes it easy to manage and track your characters' current tasks and availability.

2. Character Stats

All characters start with the same base attributes at Level 1:

Attribute

Description

Health Points determine how much damage a character can take before being defeated.

Mana Points are consumed to activate abilities.

Determines the damage dealt in combat.

Reduces incoming physical damage from enemies.

Affects the chance of hitting an enemy with an attack.

Increases the chance to avoid an enemy's attack.

Dictates the number of actions a character can take each day.

Leveling Up

  • Characters earn EXP through battles and activities.

  • When a character gains enough EXP, they can level up, which increases:

    • Level

    • HP

    • Attack

    • Defense


3. Main Attribute Bonus

Each class has a Main Attribute Bonus, which defines its unique specialization. Upon creation, a character’s main attribute starts at the minimum level but can be rerolled to achieve higher power.

Class

Main Attribute Bonus

Priest

Warrior

Hunter

Lumberjack

Alchemist

Jester


4. Character Rebirth

At Level 15 and beyond, characters become eligible for Rebirth, allowing them to reset their level and gain additional secondary attributes.

Rebirth Mechanics

  • Level Reset: Character level resets to 1.

  • Characters can be reborn twice, allowing for a total of two secondary attributes.


5. Class-Specific Abilities

Each class features a unique ability that enhances gameplay strategy:

Class

Ability

Description

Priest

Gradually restores HP to the character.

Alchemist

Reduces enemy accuracy with a toxic cloud.

Warrior

Stuns and reduces enemy defense.

Lumberjack

Increases Defense and reflects damage back to attackers.

Jester

Causes confusion to the enemy to attack a random target.

Hunter

Temporarily immobilizes an enemy, preventing their actions.


6. Advanced Strategies

Building a Team

  • Consider each character’s class and main attribute bonus when building your team.

  • Mix and match classes to balance healing, damage, and support abilities.

Optimizing Rebirth

  • Plan your character's secondary attributes strategically to complement their main attribute.

  • Combine classes with synergetic attributes to maximize versatility.


HP

Mana

Attack

Defense

Accuracy

Evasion

Action Points

Regeneration Bonus

HP Bonus

Attack Bonus

Defense Bonus

Forage Bonus (increases resource gains)

EXP Bonus

Secondary Attribute Bonus : A secondary attribute is added, taken from another class’s main attribute but at a weaker power level.

Regenerate

Spore Cloud

Break

Spike Shield

Confuse

Paralyzing Arrow

Cover
Class

Warrior

Weapon Class
Modifier

10-75

Attribute
Cover
Class

Lumberjack

Weapon Class
Modifier

25-150

Attribute
Cover
Class

Hunter

Weapon Class
Modifier

10-45

Attribute
Cover
Class

Jester

Weapon Class
Modifier

50-150

Attribute
Cover
Class

Priest

Weapon Class
Modifier

3-9

Attribute
Cover
Class

Alchemist

Weapon Class
Modifier

50-150

Attribute

%Base HP

%Base Defense

%Base Attack

%Exp

%HP Regen

%Foraging reward

Break
Spike Shield
Paralyzing Arrow
Confuse
Regenerate
Spore Cloud