> For the complete documentation index, see [llms.txt](https://docs.champz.world/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.champz.world/fight-mechanics/abilities-magic-spells.md).

# Abilities (Magic Spells)

Every class in Champignons of Arborethia comes with a dedicated, so-called signature ability. This ability is class specific and can not be changed. However, future versions of the game will allow equipping a specific Champ with multiple additional abilities.

**Abilities** can be seen as magic spells and consume **Mana** when casted. Every ability will have a specific Mana cost assigned that is shown in the Fight screen in a little blue circle.&#x20;

<figure><img src="/files/TzX8kMmVztcC6WqRRAtM" alt=""><figcaption></figcaption></figure>

This spell costs 1 Mana to be casted.

**Mana** is a limited resource that works with the similar key mechanics as **HP**:

* Every character has a certain number of **Mana**. Per default, every character will receive 3 Mana. Mana is shown as blue bars in the Character Menu and in the Fight Screen

<figure><img src="/files/6XaDutK9tetSCb4sPhIu" alt=""><figcaption></figcaption></figure>

* The **Mana** amount is ported over to the next fight. Means if 1 out of 3 Mana was consumed in Fight #1 of the day, the char will only have 2 out of 3 Mana available for the next fight. It's therefore important to think about the best timing to use an ability. The current **Mana** amount can be seen by counting the blue Mana bars or mouseover the bar.
* **Mana** will reset every day to it's base amount
* **Mana** is consumed when an ability is casted (number depending on the ability)
* Unlike **HP**,
  * the char does not regenerate **Mana** after fight
  * **Mana** is not dividable, therefore has no comma values
  * **Mana** can not be refreshed during the day yet (like Heal)

**Class specific Abilities**

The signature abilities per class all have one thing in common: They do not directly deal damage to the enemies. They will apply so-called **Effects** to either your char or the enemy that might have the result of dealing damage.&#x20;

<table><thead><tr><th width="140">Class</th><th width="164">Ability Name</th><th width="317">Ability Description</th><th>Mana Cost</th></tr></thead><tbody><tr><td>Alchemist</td><td><img src="/files/BNFdlrelOp6VUAtvEO3x" alt="" data-size="line"> Spore Cloud</td><td>Obstruct the opponent's vision with a cloud of spores. Reduces their accuracy by 75% for 3 instances.</td><td>1</td></tr><tr><td>Hunter</td><td><img src="/files/NqtRUNKgaNfnEJBx3lgp" alt="" data-size="line"> Paralyzing Arrow</td><td>Hit the bullseye and thereby stun your opponent for two instances.</td><td>1</td></tr><tr><td>Jester</td><td><img src="/files/El3yBqZ4pmLGcPI5CQ2S" alt="" data-size="line"> Confuse</td><td>Confuse your opponent. The opponent will hit a random target with their next two attacks/casts.</td><td>1</td></tr><tr><td>Lumberjack</td><td><img src="/files/hSyHlODgiEjn9VNsVXhc" alt="" data-size="line"> Spike Shield</td><td>Utilize the remaining leftover wood to upgrade your defense. 75% of the opponent's attack is directly reflected back at them for 2 instances.</td><td>1</td></tr><tr><td>Priest</td><td><img src="/files/H1TIwj2vwwi88MffAVbL" alt="" data-size="line"> Regenerate</td><td>Boost the regeneration of a friend by 15% for 3 instances.</td><td>1</td></tr><tr><td>Warrior</td><td><img src="/files/J3DLfyvX7p8Mv6csNzvs" alt="" data-size="line"> Break</td><td>Shatter the opponent's armor with your mighty strike. Reduces the opponent's Defense by 100% for 3 instances. The impact is so powerful the opponent is stunned for 1 instance.</td><td>1</td></tr></tbody></table>

#### Spells

**Spells** are unlocked by **equipping a Spellbook**. Spellbooks are **NFTs** that can either be **crafted in-game via the Forging menu** or **acquired through the marketplace**.

Unlike class abilities, which always cost **1 mana**, spell mana costs **vary** depending on their strength and strategic impact. Equipping a Spellbook adds its associated spell to your combat loadout, expanding your tactical options.

The table below lists all currently available spells along with their key details:

<table><thead><tr><th width="164">Ability Name</th><th width="317">Ability Description</th><th>Mana Cost</th></tr></thead><tbody><tr><td><img src="/files/sVyayFxJPBXaGBRCzN9B" alt="" data-size="line"> Windcoat</td><td>Target dodges the next 2 physical attacks.</td><td>2</td></tr><tr><td><img src="/files/gFiMooSJO2fZZnK2bmZP" alt="" data-size="line"> Fade away</td><td>Target can't be targeted by the enemy for two rounds</td><td>3</td></tr><tr><td><img src="/files/6iySptdwY4WgB6exwYRM" alt="" data-size="line"> Sword of Damocles</td><td>Target receives 2 death markers.</td><td>2</td></tr><tr><td><img src="/files/wZNKEXPy5iK3xdMcy1C7" alt="" data-size="line"> Disarm</td><td>Target gets disarmed for 2 rounds.</td><td>1</td></tr><tr><td><img src="/files/kIc8IuAX3GG0MMHt3DcL" alt="" data-size="line"> Moral break</td><td>Target receives can't heal debuff and 25% attack damage reduction for 2 rounds.</td><td>1</td></tr><tr><td><img src="/files/5R47koKBPSFoj0FVpuFx" alt="" data-size="line"> Shield Bash</td><td>Target receives double the casters armor value as attack damage.</td><td>2</td></tr><tr><td><img src="/files/6c9ELT5CiQzAuOT2324f" alt="" data-size="line"> Slay</td><td>Target receives bleed debuff and 30% armor reduction for 3 rounds.</td><td>2</td></tr><tr><td><img src="/files/kYxvdJRGEUxmHpN6e8pQ" alt="" data-size="line"> Marksmanship</td><td>Target guaranteed hits his next 2 attacks.</td><td>1</td></tr><tr><td><img src="/files/y4M2Vvpe78LT8F7sramk" alt="" data-size="line"> Restore</td><td>Target gets his mana fully refilled.</td><td>2</td></tr><tr><td><img src="/files/SO1vwuA2Pam6ybMiJkwX" alt="" data-size="line"> Sabotage</td><td>Targets spell costs are increase by 2 mana for 3 rounds.</td><td>2</td></tr><tr><td><img src="/files/IHjuJq5nlreonChgYmM8" alt="" data-size="line"> Venomous spit</td><td>Target applies poison debuff on attack and has 10% increased accuracy for 2 rounds.</td><td>1</td></tr><tr><td><img src="/files/G2XNXy8NEZz0kTFOxPTo" alt="" data-size="line"> Anti cure</td><td>Target receives can't heal and poisoned debuff for 2 rounds.</td><td>1</td></tr><tr><td><img src="/files/O61tf3BE8VLKh25zRgbB" alt="" data-size="line"> Purge</td><td>Removes all buffs from the target.</td><td>2</td></tr><tr><td><img src="/files/nra5KiWD0KnkE2MOTab6" alt="" data-size="line"> Royal blessing</td><td>Target can't receive additional death marks and has 20% armor increase for 3 rounds.</td><td>3</td></tr><tr><td><img src="/files/9H7aEEkBqDr1Hj3DeEsH" alt="" data-size="line"> Shield break</td><td>Target has 100% armor reduction and receives 100% of the casters attack damage.</td><td>1</td></tr><tr><td><img src="/files/wuuR9Qjf84n5W2UPpECw" alt="" data-size="line"> Overpower</td><td>Target does double damage for the next 2 hits.</td><td>3</td></tr><tr><td><img src="/files/YqaytF6X7C2siSxf2utw" alt="" data-size="line"> Heavy bleeding</td><td>Target receives can't heal and bleed debuff for 2 rounds.</td><td>2</td></tr></tbody></table>
