# Abilities (Magic Spells)

Every class in Champignons of Arborethia comes with a dedicated, so-called signature ability. This ability is class specific and can not be changed. However, future versions of the game will allow equipping a specific Champ with multiple additional abilities.

**Abilities** can be seen as magic spells and consume **Mana** when casted. Every ability will have a specific Mana cost assigned that is shown in the Fight screen in a little blue circle.&#x20;

<figure><img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2FAIUdDcxCHOPpqR90CuSn%2Fimage.png?alt=media&#x26;token=60150d0f-ac77-485c-80a5-fae3f10dd752" alt=""><figcaption></figcaption></figure>

This spell costs 1 Mana to be casted.

**Mana** is a limited resource that works with the similar key mechanics as **HP**:

* Every character has a certain number of **Mana**. Per default, every character will receive 3 Mana. Mana is shown as blue bars in the Character Menu and in the Fight Screen

<figure><img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2Fz7s2UrWZX5ntymPuWFsL%2Fimage.png?alt=media&#x26;token=3110fa9d-dd46-44b2-b9b7-264a6f0f14c8" alt=""><figcaption></figcaption></figure>

* The **Mana** amount is ported over to the next fight. Means if 1 out of 3 Mana was consumed in Fight #1 of the day, the char will only have 2 out of 3 Mana available for the next fight. It's therefore important to think about the best timing to use an ability. The current **Mana** amount can be seen by counting the blue Mana bars or mouseover the bar.
* **Mana** will reset every day to it's base amount
* **Mana** is consumed when an ability is casted (number depending on the ability)
* Unlike **HP**,
  * the char does not regenerate **Mana** after fight
  * **Mana** is not dividable, therefore has no comma values
  * **Mana** can not be refreshed during the day yet (like Heal)

**Class specific Abilities**

The signature abilities per class all have one thing in common: They do not directly deal damage to the enemies. They will apply so-called **Effects** to either your char or the enemy that might have the result of dealing damage.&#x20;

<table><thead><tr><th width="140">Class</th><th width="164">Ability Name</th><th width="317">Ability Description</th><th>Mana Cost</th></tr></thead><tbody><tr><td>Alchemist</td><td><img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2FVzJy9qCILasTm6efeLf2%2Fimage.png?alt=media&#x26;token=b6a4eb7a-f3bd-4ae0-bb62-eb6a0a2aefd7" alt="" data-size="line"> Spore Cloud</td><td>Obstruct the opponent's vision with a cloud of spores. Reduces their accuracy by 75% for 3 instances.</td><td>1</td></tr><tr><td>Hunter</td><td><img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2FXlHIP2l5TaXbYXoRAnPy%2Fimage.png?alt=media&#x26;token=b79b663f-da2b-4308-8f89-8349820f6ec3" alt="" data-size="line"> Paralyzing Arrow</td><td>Hit the bullseye and thereby stun your opponent for two instances.</td><td>1</td></tr><tr><td>Jester</td><td><img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2FR5oLfgxiI5SW4YbzK2h7%2Fimage.png?alt=media&#x26;token=fd777dd8-3d33-4321-85a6-f4e7e0ce4f53" alt="" data-size="line"> Confuse</td><td>Confuse your opponent. The opponent will hit a random target with their next two attacks/casts.</td><td>1</td></tr><tr><td>Lumberjack</td><td><img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2FdBxngqLgdLYQb17uml7P%2Fimage.png?alt=media&#x26;token=50b2d974-9a57-4d79-93c5-043f1b395ed2" alt="" data-size="line"> Spike Shield</td><td>Utilize the remaining leftover wood to upgrade your defense. 75% of the opponent's attack is directly reflected back at them for 2 instances.</td><td>1</td></tr><tr><td>Priest</td><td><img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2F3e86xWlxvL3Sit4sCaYY%2Fimage.png?alt=media&#x26;token=1d4c3071-fcaf-4a7d-aea1-54766b2aed0b" alt="" data-size="line"> Regenerate</td><td>Boost the regeneration of a friend by 15% for 3 instances.</td><td>1</td></tr><tr><td>Warrior</td><td><img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2Fo3GVLrl6puV0utRSYSUl%2Fimage.png?alt=media&#x26;token=59c9b9a2-746b-4084-9c86-b317f94da36a" alt="" data-size="line"> Break</td><td>Shatter the opponent's armor with your mighty strike. Reduces the opponent's Defense by 100% for 3 instances. The impact is so powerful the opponent is stunned for 1 instance.</td><td>1</td></tr></tbody></table>

#### Spells

**Spells** are unlocked by **equipping a Spellbook**. Spellbooks are **NFTs** that can either be **crafted in-game via the Forging menu** or **acquired through the marketplace**.

Unlike class abilities, which always cost **1 mana**, spell mana costs **vary** depending on their strength and strategic impact. Equipping a Spellbook adds its associated spell to your combat loadout, expanding your tactical options.

The table below lists all currently available spells along with their key details:

<table><thead><tr><th width="164">Ability Name</th><th width="317">Ability Description</th><th>Mana Cost</th></tr></thead><tbody><tr><td><img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2FgUxh5hI3HUl042eozSjn%2Fimage.png?alt=media&#x26;token=65424836-3ea5-4c29-a411-ac5ef7b77a46" alt="" data-size="line"> Windcoat</td><td>Target dodges the next 2 physical attacks.</td><td>2</td></tr><tr><td><img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2FTMsAj7vyL9elZD5BoXjv%2Fimage.png?alt=media&#x26;token=5952bbcf-1e9e-48be-9b1c-46c67196ab4e" alt="" data-size="line"> Fade away</td><td>Target can't be targeted by the enemy for two rounds</td><td>3</td></tr><tr><td><img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2FdN0OKGEhsuCsoOl54zHZ%2Fimage.png?alt=media&#x26;token=1c240d1f-4034-46ad-a7da-98878cabc397" alt="" data-size="line"> Sword of Damocles</td><td>Target receives 2 death markers.</td><td>2</td></tr><tr><td><img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2FVZkdKR69HXVbS4IrXk2v%2Fimage.png?alt=media&#x26;token=34d1ba48-8ae8-40af-8744-83f9da27f40b" alt="" data-size="line"> Disarm</td><td>Target gets disarmed for 2 rounds.</td><td>1</td></tr><tr><td><img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2FoXni05JiBMgiuzSygRtw%2Fimage.png?alt=media&#x26;token=f9060d68-67f8-4b64-b71a-b5ff38105701" alt="" data-size="line"> Moral break</td><td>Target receives can't heal debuff and 25% attack damage reduction for 2 rounds.</td><td>1</td></tr><tr><td><img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2FG4FsW9q2YnNahqZtcFtq%2Fimage.png?alt=media&#x26;token=e7d1fc46-0022-4d58-8a16-c6e6a1596f01" alt="" data-size="line"> Shield Bash</td><td>Target receives double the casters armor value as attack damage.</td><td>2</td></tr><tr><td><img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2Fyxqa3utOXZWL9vYxMnda%2Fimage.png?alt=media&#x26;token=4ae1cf5f-4ed4-4c16-aff8-f22a0ccf30b9" alt="" data-size="line"> Slay</td><td>Target receives bleed debuff and 30% armor reduction for 3 rounds.</td><td>2</td></tr><tr><td><img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2FAHhCXslqg4FiajOMMHSa%2Fimage.png?alt=media&#x26;token=4484f02d-e579-4196-a532-cee7874b6b10" alt="" data-size="line"> Marksmanship</td><td>Target guaranteed hits his next 2 attacks.</td><td>1</td></tr><tr><td><img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2F5rLphg6Kj01fwwLcZXhf%2Fimage.png?alt=media&#x26;token=5e4346c6-0106-4255-9b60-3410c2cfbbc7" alt="" data-size="line"> Restore</td><td>Target gets his mana fully refilled.</td><td>2</td></tr><tr><td><img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2FOdLxXqSpO4BR0F66YX6i%2Fimage.png?alt=media&#x26;token=ee5a3161-28f3-4f32-9e0b-abc671d729ce" alt="" data-size="line"> Sabotage</td><td>Targets spell costs are increase by 2 mana for 3 rounds.</td><td>2</td></tr><tr><td><img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2FOwJQ5Hz1UNY7UdPsitkW%2Fimage.png?alt=media&#x26;token=5a59199c-94ae-43bc-9e28-4943147d9fac" alt="" data-size="line"> Venomous spit</td><td>Target applies poison debuff on attack and has 10% increased accuracy for 2 rounds.</td><td>1</td></tr><tr><td><img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2FvvhjsJ2aODvmgMBIs80C%2Fimage.png?alt=media&#x26;token=82888e1f-1d17-407e-ac13-42cc22364478" alt="" data-size="line"> Anti cure</td><td>Target receives can't heal and poisoned debuff for 2 rounds.</td><td>1</td></tr><tr><td><img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2FxXXMlR4iQbTX6MbwRz0A%2Fimage.png?alt=media&#x26;token=f28b80a5-f41d-44ff-a34c-11eee2cb1960" alt="" data-size="line"> Purge</td><td>Removes all buffs from the target.</td><td>2</td></tr><tr><td><img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2FPBWBlDsICBG09wtMQXQa%2Fimage.png?alt=media&#x26;token=d5ce12ae-72f1-4834-ba5b-5e1faac4b7f4" alt="" data-size="line"> Royal blessing</td><td>Target can't receive additional death marks and has 20% armor increase for 3 rounds.</td><td>3</td></tr><tr><td><img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2FuIe9FxoRiW3t4vtoKFiH%2Fimage.png?alt=media&#x26;token=a8215322-719f-4082-8ec6-40ecd36ca8f2" alt="" data-size="line"> Shield break</td><td>Target has 100% armor reduction and receives 100% of the casters attack damage.</td><td>1</td></tr><tr><td><img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2FICxi4oH1bfef2OeToPaJ%2Fimage.png?alt=media&#x26;token=9157af83-6366-432e-86e3-69f753abf502" alt="" data-size="line"> Overpower</td><td>Target does double damage for the next 2 hits.</td><td>3</td></tr><tr><td><img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2FNVhvOF7mmuDkhinXoEnK%2Fimage.png?alt=media&#x26;token=6ae013f1-6896-4970-ad02-95985f361fed" alt="" data-size="line"> Heavy bleeding</td><td>Target receives can't heal and bleed debuff for 2 rounds.</td><td>2</td></tr></tbody></table>
