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Fighting

PreviousForagingNextFighting (Squad PvE)

Last updated 1 month ago

In Arborethia, the mushrooms defend the Tree of Life from attacking creatures. The fighting system is turn-based, and to engage in battle, you select the Fight option for a character in the Barracks. Fighting costs 1 Action Point (AP) and the formulars for attack and defense values can be seen at the bottom of the page.

The battle screen

The battle screen is openend when you command one of your characters to fight.

There are different control buttons and status windows that effect the battle or the view on the battle.

After selecting all actions and targets, initiate the round by clicking the Start Battle button.

If a fight is lost:

The Mushroom dies. If the player wants to continue the day with a dead mushroom, there is the option to revive a character. This can be done for the cost of a level-dependent amount of SPORES.

Arborethia revives every fallen defender when a new day begins.

If a fight is won:

The mushroom gets healed by 1/4 of its max HP and receives EXP based on the strength of the defeated creature. The EXP amount can be increased by traits or items. Additionally, there is a chance that the defeated creature drops loot. The loot can either be an item or a random amount of SPORES, or even Truffles when facing the Leprechaun.

With increasing levels, the character will face more powerful creatures and it will become more difficult to win against those creatures. Items will rise in importance as the game progresses.

Damage formulars:

EOA ... End of Attack

EOR ... End of Round

action button - normal attack . Attack with 100% of the characters attack value with a miss chance of 10% on the selected target. Chances can be improved with items.

action button - strong attack . Attack with 100% of the characters attack value with a miss chance of 60% on the selected target. Chances can be improved with items.

action button - class spell . Cast of the characters class specific spell on a valid target if at least 1 mana is available.

action button - surrender . Flee from the fight

skip fight button - The whole battle will be visually skipped and a normal attack will be performed until the battle is over. The end of battle screen is shown immediately.

history button. When pressing this button the history (attacks, damage, heal etc.) of the current battle is shown

Character Information. At this panels the stats of your character and the enemy character can be seen. By hovering over the equipped items/abilites of the characters additional information is shown.

Animation speed. The animation speed can be changed. Possible animation speeds: 1x, 2x, 4x.

Atk=(AtkBase+AtkTraitBase+AtkItemBase+AtkSpecItemBase+AtkBuffBase)∗Atk = (Atk_{Base} + Atk_{TraitBase} + Atk_{ItemBase} + Atk_{SpecItemBase} + Atk_{BuffBase}) * Atk=(AtkBase​+AtkTraitBase​+AtkItemBase​+AtkSpecItemBase​+AtkBuffBase​)∗
(1+AtkTraitBonus+AtkItemBonus+AtkSpecItemBonus+AtkBuffBonus)(1 + Atk_{TraitBonus} + Atk_{ItemBonus} + Atk_{SpecItemBonus} + Atk_{BuffBonus})(1+AtkTraitBonus​+AtkItemBonus​+AtkSpecItemBonus​+AtkBuffBonus​)
Def=(DefBase+DefTraitBase+DefItemBase+DefSpecItemBase+DefBuffBase)∗Def = (Def_{Base} + Def_{TraitBase} + Def_{ItemBase} + Def_{SpecItemBase} + Def_{BuffBase}) * Def=(DefBase​+DefTraitBase​+DefItemBase​+DefSpecItemBase​+DefBuffBase​)∗
(1+DefTraitBonus+DefItemBonus+DefSpecItemBonus+DefBuffBonus)(1 + Def_{TraitBonus} + Def_{ItemBonus} + Def_{SpecItemBonus} + Def_{BuffBonus})(1+DefTraitBonus​+DefItemBonus​+DefSpecItemBonus​+DefBuffBonus​)
HPReduction=Atk∗(1−DamageReduction)HP_{Reduction} = Atk *(1 - DamageReduction)HPReduction​=Atk∗(1−DamageReduction)
HPEOA=HP−HPReductionHP_{EOA} = HP - HP_{Reduction}HPEOA​=HP−HPReduction​
HPEOR=HPEOA+HPRoundEffectsHP_{EOR} = HP_{EOA} + HP_{RoundEffects}HPEOR​=HPEOA​+HPRoundEffects​
Battle information