# Balancing changenotes

### 2025-03-30

**Items:**

new:\
Epic Staff of Life: % Regeneration: 7 -> 3\
Legendary Staff of Life: % Regeneration: 7 -> 4\
Ancient Staff of Life: % Regeneration: 10 -> 6

Magic Purified Staff: % Regeneration: 2 -> 1\
Epic Purified Staff: % Regeneration: 3 -> 2\
Legendary Purified Staff: % Regeneration: 4 -> 3\
Ancient Purified Staff: % Regeneration: 6 -> 5

### 2025-03-28

**Defense Rating:**

* old:

  Defense value can directly be applied to damage mitigation. 1 defense blocks 0.25 incoming damage - 100 defense would block 25 incoming damage.
* new:

  The defense value determines a factor that reduces incoming damage.\
  Incoming\_damage = attack\_damage \* (1 - damage\_reduction). For defense to reduction relation please take a look at the graph below.<br>

  <figure><img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2F7qLvrnC23fnXQLnoWXEw%2Fimage.png?alt=media&#x26;token=04c1334f-223c-4554-a424-b65286dce121" alt=""><figcaption></figcaption></figure>

**Characters:**

Decreased priest regenerate from 15% per instance to 10% per instance

**Items:**

Evasion decrease on all items (roughly to 2/3rd).

### 2024-04-22

**Characters:**

* Increased Lumberjacks damage reflect from 50% to 75%
* Increased Alchemists accuracy reduction from 70% to 75%<br>
* Jester ability rework:
  * old
    * target is confused for three instances
    * confused characters have a 60% chance to hit themselves with their attack/spell&#x20;
  * new
    * target is confused for two Instances
    * confused characters will hit any random target with their attacks and spells<br>
* Decreased base mana pool from 6 to 3

**Fight Mechanic:**

* Decrease normal attack miss chance from 15% to 10%
* Decrease heavy attack miss chance from 65% to 60%
