Balancing changenotes

2025-03-30

Items:

new: Epic Staff of Life: % Regeneration: 7 -> 3 Legendary Staff of Life: % Regeneration: 7 -> 4 Ancient Staff of Life: % Regeneration: 10 -> 6

Magic Purified Staff: % Regeneration: 2 -> 1 Epic Purified Staff: % Regeneration: 3 -> 2 Legendary Purified Staff: % Regeneration: 4 -> 3 Ancient Purified Staff: % Regeneration: 6 -> 5

2025-03-28

Defense Rating:

  • old:

    Defense value can directly be applied to damage mitigation. 1 defense blocks 0.25 incoming damage - 100 defense would block 25 incoming damage.

  • new:

    The defense value determines a factor that reduces incoming damage. Incoming_damage = attack_damage * (1 - damage_reduction). For defense to reduction relation please take a look at the graph below.

Characters:

Decreased priest regenerate from 15% per instance to 10% per instance

Items:

Evasion decrease on all items (roughly to 2/3rd).

2024-04-22

Characters:

  • Increased Lumberjacks damage reflect from 50% to 75%

  • Increased Alchemists accuracy reduction from 70% to 75%

  • Jester ability rework:

    • old

      • target is confused for three instances

      • confused characters have a 60% chance to hit themselves with their attack/spell

    • new

      • target is confused for two Instances

      • confused characters will hit any random target with their attacks and spells

  • Decreased base mana pool from 6 to 3

Fight Mechanic:

  • Decrease normal attack miss chance from 15% to 10%

  • Decrease heavy attack miss chance from 65% to 60%

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