Balancing changenotes
Last updated
Last updated
Items:
new: Epic Staff of Life: % Regeneration: 7 -> 3 Legendary Staff of Life: % Regeneration: 7 -> 4 Ancient Staff of Life: % Regeneration: 10 -> 6
Magic Purified Staff: % Regeneration: 2 -> 1 Epic Purified Staff: % Regeneration: 3 -> 2 Legendary Purified Staff: % Regeneration: 4 -> 3 Ancient Purified Staff: % Regeneration: 6 -> 5
Defense Rating:
old:
Defense value can directly be applied to damage mitigation. 1 defense blocks 0.25 incoming damage - 100 defense would block 25 incoming damage.
new:
The defense value determines a factor that reduces incoming damage. Incoming_damage = attack_damage * (1 - damage_reduction). For defense to reduction relation please take a look at the graph below.
Characters:
Decreased priest regenerate from 15% per instance to 10% per instance
Items:
Evasion decrease on all items (roughly to 2/3rd).
Characters:
Increased Lumberjacks damage reflect from 50% to 75%
Increased Alchemists accuracy reduction from 70% to 75%
Jester ability rework:
old
target is confused for three instances
confused characters have a 60% chance to hit themselves with their attack/spell
new
target is confused for two Instances
confused characters will hit any random target with their attacks and spells
Decreased base mana pool from 6 to 3
Fight Mechanic:
Decrease normal attack miss chance from 15% to 10%
Decrease heavy attack miss chance from 65% to 60%