> For the complete documentation index, see [llms.txt](https://docs.champz.world/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.champz.world/items.md).

# Items

## Items Documentation

Items are essential for enhancing your characters and gameplay experience. Below is a comprehensive guide covering item types, rarities, requirements, and classifications.

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### **1. Types of Items**

#### **1.1 Items (Equippable)**

* **Equippable Items** can be assigned to a character to enhance their stats or abilities.
* **Categories**:
  1. <img src="/files/vfFKxaTzUxN3sC0pEc9a" alt="" data-size="line"> **Offensive Items**: Boost attack power or damage-dealing abilities.
  2. <img src="/files/tVLPLHv067XfaPO4V3b4" alt="" data-size="line"> **Defensive Items**: Enhance survivability by increasing HP, defense, or regeneration.
  3. <img src="/files/kQ1zLW1uuFazA6wI0Ysb" alt="" data-size="line"> **Special Items**: Provide diverse bonuses that can be advantageous in battle, exploration, or foraging.
  4. <img src="/files/2voH9DUJnFqQNzTIXJ2t" alt="" data-size="line"> **Spellbooks**: Enable the holder to cast spells.

#### **1.2 Consumables**

* **Single-use**: Items consumed upon use for temporary effects or specific functions.
* **Examples**:
  * <img src="/files/TLfGaNCpCNjtLeUs95W1" alt="" data-size="line"> **Forging Materials**: Like Essences used for crafting or upgrading items.
  * <img src="/files/Eo9vPFvnjGN0R1xd49Hx" alt="" data-size="line"> **Treasures**: Contain rewards when opened.
  * <img src="/files/niI8CjvxQpPyapCnGDiy" alt="" data-size="line"> Other in-game functionalities requiring item consumption.

<figure><img src="/files/ptMKKNrcCzIkdS6MdiZj" alt=""><figcaption></figcaption></figure>

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### **2. Item Requirements**

To equip items, characters must meet specific requirements:

1. **Minimum Level**:
   * Each item has a minimum equip level that a character must reach to equip it.
   * Items with an equip level above a character’s current level will be unavailable until the character levels up.
2. **Class Compatibility**:
   * Items are tailored to specific character classes, a character can not use items from another class:
     * <img src="/files/Ie6K2fvNzXYTTUI6mlsS" alt="" data-size="line"> **Melee Class**: Usable by Warriors and Lumberjacks.
     * <img src="/files/KUgImR618taj6I6tlsYy" alt="" data-size="line"> **Ranged Class**: Usable by Hunters and Jesters.
     * <img src="/files/5cblAVkkcehdYmgj7kKW" alt="" data-size="line"> **Magic Class**: Usable by Priests and Alchemists.
     * <img src="/files/a44IErrHOc9vvbcFlve7" alt="" data-size="line"> **Universal Items**: Usable by all classes regardless of type.

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### **3. Item Rarities**

Both **items** and **consumables** come in various rarities that determine their power and value. The rarities, in ascending order of strength, are:

| **Rarity**    | **Description**                                                                                        | **Color Code**                               |
| ------------- | ------------------------------------------------------------------------------------------------------ | -------------------------------------------- |
| **Common**    | Basic items with minimal bonuses.                                                                      | ![](/files/dGLnjM3Azlcmgj6d37Xj)Beige        |
| **Uncommon**  | Slightly better than common, offering modest improvements.                                             | ![](/files/UTsawBmCFxtgFmMTizo3)Light Purple |
| **Rare**      | Provides noticeable enhancements.                                                                      | ![](/files/woKCRtRO9fUFbDyUq5i9)Green        |
| **Magic**     | Stronger items with powerful effects.                                                                  | ![](/files/v99LbMqGrcXNBMfvZeyR)Blue         |
| **Epic**      | High-level items with significant impact on gameplay.                                                  | ![](/files/yUw03BXUIjpnUq3xWLFF)Purple       |
| **Legendary** | Exceptional items with game-changing bonuses.                                                          | ![](/files/YBxsYu125URpCrV86PfZ)Gold         |
| **Ancient**   | Extremely rare and potent items with unparalleled power.                                               | ![](/files/gKG3qFbn3XxHoe9x2Px6)Red          |
| **Unique**    | Special items obtainable only through specific quests or achievements. Cannot be upgraded or combined. | ![](/files/p2aHT5fhXz2633dQZZkQ)Multicolor   |

***

### **4. Upgrading Items**

* Many items (excluding **Unique** items) can be upgraded to the next rarity level at the **Forge**.
* To upgrade:
  1. Confirm the item is upgradeable at the **Forging Window**.
  2. Gather the required **materials** and **Spores** to initiate the upgrade.

> **Note**: Always review the available upgrades for each item in the forge.

### 5. Item Levels

Every item in the game has an assigned **item level**. This value serves as a general indicator of the item's strength and rarity. Higher item levels usually correspond to more powerful bonuses and greater rarity tiers.

<figure><img src="/files/xn5p9rqtL6FObq9KIlor" alt=""><figcaption></figcaption></figure>

### **6. Summary**

* **Equippable Items** enhance character stats and are categorized into **Offensive**, **Defensive**, and **Special** items.
* **Consumables** are single-use items used for forging, rewards, or other functions.
* Items require characters to meet **minimum level** and **class compatibility** before equipping.
* Both items and consumables have rarities, with **Unique** being the rarest and most exclusive.
