# Items

## Items Documentation

Items are essential for enhancing your characters and gameplay experience. Below is a comprehensive guide covering item types, rarities, requirements, and classifications.

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### **1. Types of Items**

#### **1.1 Items (Equippable)**

* **Equippable Items** can be assigned to a character to enhance their stats or abilities.
* **Categories**:
  1. <img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2FmidRwse7RThehQXqyP0G%2Fimage.png?alt=media&#x26;token=ab9e58c7-c069-45fa-8f10-9e4cbfc05880" alt="" data-size="line"> **Offensive Items**: Boost attack power or damage-dealing abilities.
  2. <img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2FVRWoUoyXibVpZ7tSUDm0%2Fimage.png?alt=media&#x26;token=d72cf41d-7f68-4b22-842f-00f19d39d20d" alt="" data-size="line"> **Defensive Items**: Enhance survivability by increasing HP, defense, or regeneration.
  3. <img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2FINvMpaGX4nAY9a6kDLCR%2Fimage.png?alt=media&#x26;token=a8eb7b81-e1c9-44e5-8b27-c3c0d28757dd" alt="" data-size="line"> **Special Items**: Provide diverse bonuses that can be advantageous in battle, exploration, or foraging.
  4. <img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2FSlkrZHNSVAtMBaeBy3ZK%2Fimage.png?alt=media&#x26;token=6a6b3ec6-3821-4c98-8d28-39f9a121490b" alt="" data-size="line"> **Spellbooks**: Enable the holder to cast spells.

#### **1.2 Consumables**

* **Single-use**: Items consumed upon use for temporary effects or specific functions.
* **Examples**:
  * <img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2F30TC3LGrmAzQuWc0fRpU%2Fimage.png?alt=media&#x26;token=e7b3e7c9-2a2c-4a4a-ad66-72393c8f159d" alt="" data-size="line"> **Forging Materials**: Like Essences used for crafting or upgrading items.
  * <img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2FU22xV1NozhXNqrimyM6F%2Fimage.png?alt=media&#x26;token=f51b5ccf-bf88-4d06-b75c-e9d107027511" alt="" data-size="line"> **Treasures**: Contain rewards when opened.
  * <img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2FJZQb44uW95snF5ig0LRr%2Fimage.png?alt=media&#x26;token=0084070d-068b-481c-b237-8d323e8a6190" alt="" data-size="line"> Other in-game functionalities requiring item consumption.

<figure><img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2FRH75QbUnvkkMo7I8Dvzg%2Fimage.png?alt=media&#x26;token=15e90adb-fe92-4ab7-a809-51856e87da33" alt=""><figcaption></figcaption></figure>

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### **2. Item Requirements**

To equip items, characters must meet specific requirements:

1. **Minimum Level**:
   * Each item has a minimum equip level that a character must reach to equip it.
   * Items with an equip level above a character’s current level will be unavailable until the character levels up.
2. **Class Compatibility**:
   * Items are tailored to specific character classes, a character can not use items from another class:
     * <img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2FRiJP1uvPuIqPFH3EkqNr%2Fimage.png?alt=media&#x26;token=b4d782c4-975f-498d-827e-91054c833d9f" alt="" data-size="line"> **Melee Class**: Usable by Warriors and Lumberjacks.
     * <img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2Fz4rjaG9dLeQjAswsUVzW%2Fimage.png?alt=media&#x26;token=fc79166e-e699-44dd-a92a-7db2334eb08f" alt="" data-size="line"> **Ranged Class**: Usable by Hunters and Jesters.
     * <img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2FZTWRbuof3teWhg09hsTV%2Fimage.png?alt=media&#x26;token=6c1f6fb8-fca1-410e-a325-a96bbd95a3e0" alt="" data-size="line"> **Magic Class**: Usable by Priests and Alchemists.
     * <img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2FckYNTw6Qd3N9c6WWMLzP%2Fimage.png?alt=media&#x26;token=2782de60-16da-4881-a4a7-3a7c4cad9322" alt="" data-size="line"> **Universal Items**: Usable by all classes regardless of type.

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### **3. Item Rarities**

Both **items** and **consumables** come in various rarities that determine their power and value. The rarities, in ascending order of strength, are:

| **Rarity**    | **Description**                                                                                        | **Color Code**                                                                                                                                                                                                                  |
| ------------- | ------------------------------------------------------------------------------------------------------ | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **Common**    | Basic items with minimal bonuses.                                                                      | ![](https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2FbxvSaPF1u9MACTCJWW8q%2Fimage.png?alt=media\&token=8ef01ab9-3e10-4361-bbc2-6ee9caa68b88)Beige        |
| **Uncommon**  | Slightly better than common, offering modest improvements.                                             | ![](https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2FLoZJN2CCg0zMWKILXeRi%2Fimage.png?alt=media\&token=c1783da5-3dae-4f0e-be39-c2c9fb086f89)Light Purple |
| **Rare**      | Provides noticeable enhancements.                                                                      | ![](https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2FooLqcMy83Zi8OfsgGsqO%2Fimage.png?alt=media\&token=c2f86f29-ee11-48f8-98bb-4385bb255c12)Green        |
| **Magic**     | Stronger items with powerful effects.                                                                  | ![](https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2FRD61oCmggNq3Da0d1l1b%2Fimage.png?alt=media\&token=fa800b20-da90-4888-b1c8-f41da49b9a54)Blue         |
| **Epic**      | High-level items with significant impact on gameplay.                                                  | ![](https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2F3fxaFfyoz6cSdWqY6cOU%2Fimage.png?alt=media\&token=00967280-43ee-4bfa-b141-2bdd1d2f1659)Purple       |
| **Legendary** | Exceptional items with game-changing bonuses.                                                          | ![](https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2FuYrIHKAQkn8ApmBm8xcm%2Fimage.png?alt=media\&token=65c0039f-da1f-4982-9ab1-ec8f6787f928)Gold         |
| **Ancient**   | Extremely rare and potent items with unparalleled power.                                               | ![](https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2FWfrxaFSSiQK1eabVCLBh%2Fimage.png?alt=media\&token=103e2027-16b7-4fc5-90a8-36b267d55ef6)Red          |
| **Unique**    | Special items obtainable only through specific quests or achievements. Cannot be upgraded or combined. | ![](https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2FadJ1YtFQWkoe4nsOLBN4%2Fimage.png?alt=media\&token=92a5a675-6548-4755-a81c-540f234223cd)Multicolor   |

***

### **4. Upgrading Items**

* Many items (excluding **Unique** items) can be upgraded to the next rarity level at the **Forge**.
* To upgrade:
  1. Confirm the item is upgradeable at the **Forging Window**.
  2. Gather the required **materials** and **Spores** to initiate the upgrade.

> **Note**: Always review the available upgrades for each item in the forge.

### 5. Item Levels

Every item in the game has an assigned **item level**. This value serves as a general indicator of the item's strength and rarity. Higher item levels usually correspond to more powerful bonuses and greater rarity tiers.

<figure><img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2FSx4T310rTLApuq4BcB8M%2Fimage.png?alt=media&#x26;token=7b577745-49fe-4619-92a1-27ec3ada89b1" alt=""><figcaption></figcaption></figure>

### **6. Summary**

* **Equippable Items** enhance character stats and are categorized into **Offensive**, **Defensive**, and **Special** items.
* **Consumables** are single-use items used for forging, rewards, or other functions.
* Items require characters to meet **minimum level** and **class compatibility** before equipping.
* Both items and consumables have rarities, with **Unique** being the rarest and most exclusive.
