# Effects

**Effects** are modifiers to the chars or opponents abilities or stats. The current game version features six different effects and more will be added gradually over time.

**Effects** can be applied by using Abilities or passively with an attack (When the attacker has the correct equipment or passive ability)

**Effects** work in **instances**. This means, whenever the effect actually takes effect (kek), it will reduce an instance. This is not to be confused with the number of rounds. When an effect is applied, it will be shown above the health bar of a character or opponent in the fight.&#x20;

<figure><img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2FiSACDa2hteuEIqLwvK7u%2Fimage.png?alt=media&#x26;token=3f631659-6a24-47f0-a12f-52debdeed605" alt=""><figcaption><p>Effect "Defense reduction" is applied for 3 instances</p></figcaption></figure>

In this example, a **Defense reduction** effect is applied for 3 instances. If this opponent is attacked, their defense is reduced, so the attack will deal more damage. After the effect was used one time, the instance count will be reduced. If the attack misses, no instance will be taken away. Every successful attack will reduce one instance from the effect, pointing out the clear difference between instances and rounds.

<figure><img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2F82yOes83EN3JVZuiKNU0%2Fimage.png?alt=media&#x26;token=ee5a852b-a666-4c9b-bbf9-b97f96a7b7ec" alt=""><figcaption></figcaption></figure>

Some more key bullet points around **Effects**:

* In the current Game version, effects are only applied within the existing fight and not ported over to the next fight
* Multiple different **Effects** can be applied to one char / opponent
* **Effects** are on top of character attributes and do not replace them
* If the same **Effect** is applied again, it will refresh its original number of instances (rather than stack the instance numbers)

Following effects are existing in the current game's version:

| Image                                                                                                                                                                                                                                                                                                      | Effect               | Modifier                                                                                                      |
| ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -------------------- | ------------------------------------------------------------------------------------------------------------- |
| ![](https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2FNYJ4aFPwiuIwOvK7WI8E%2Fgrafik.png?alt=media\&token=d1af952b-ae46-4477-a302-95673cc2f35a)                                                                                       | Accuracy reduced     | The accuracy is reduced, any attack performed by this char has a higher probability to miss                   |
| ![](https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2Fd9MqxmbG2PjaHW5zeUMj%2Fgrafik.png?alt=media\&token=3e098430-9515-4d01-92be-97709a687faa)                                                                                       | Confused             | Character will hit a random target with his attack/spell out of confusion.                                    |
| <img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2F2bNjncDVDy3esgzXlIN5%2Fgrafik.png?alt=media&#x26;token=fe0214d4-0611-4e4d-a30d-08b627b7065a" alt="" data-size="original">                                                | Defense reduction    | The defense is reduced. Therefore every physical attack to this character will deal more damage               |
| ![](https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2FwiBK5cRh6j4XuqonT6Eg%2Fgrafik.png?alt=media\&token=0e233f7e-8080-4965-8998-94e1865164ef)                                                                                       | HP regeneration plus | Character will heal for that % of their max HP per round.                                                     |
| ![](https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2FRPWK52WVopCbjzUWF0pz%2Fgrafik.png?alt=media\&token=5d08c574-bb88-4b00-bea8-e46f32fd87c2)                                                                                       | Reflect Damage       | Incoming damage is reduced by a certain % and damage is dealt back to the attacker automatically (reflection) |
| ![](https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2F1QKMGR1EpUE7KQLtAuWM%2Fgrafik.png?alt=media\&token=0fd1b2b5-0a9c-439d-8804-3cd1b23b071c)                                                                                       | Stunned              | As long as this is effect is applied, the char cannot take any action                                         |
| ![](https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2FRczPoPXrnRwbZwC8I0fx%2Fgrafik.png?alt=media\&token=b987a8a0-8f8b-4406-b691-9a0371430f3f)                                                                                       | Poisoned             | Poisoned character gets 40% of the attack damage of the character that inflicted the poison effect            |
| ![](https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2FEhcJoNHwByLr2yetKFPF%2Fgrafik.png?alt=media\&token=93aa1c5b-f265-4861-8f0d-91bdfbd724f7)                                                                                       | Bleeding             | Bleeding character gets 10% of his max HP as damage.                                                          |
| ![](https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2FursJCUGgXIKs7dKlBvSE%2Fgrafik.png?alt=media\&token=ea7b6541-8554-478b-8dc4-ef769aa3b751)                                                                                       | Damage reduction     | The damage is reduced. Therefore every physical attack by this char will deal less damage                     |
| <img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2Fj4LiEY9sLj3bfvxzriBn%2Fimage.png?alt=media&#x26;token=8c501ba8-b272-49fd-8399-cab4435d88c8" alt="" data-size="original">                                                 | Silenced             | Silenced characters can not cast spells.                                                                      |
| <img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2FL0Bz3ovCfevKQ3IntmRQ%2Fimage.png?alt=media&#x26;token=dd404ac5-2135-4315-9568-cab98072a4de" alt="" data-size="original">                                                 | Disarmed             | Disarmed characters can not use normal or heavy attacks and lose their weapon stats.                          |
| <img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2FwwBzoNzoCiD8ZWUxvtLG%2Fimage.png?alt=media&#x26;token=6f39d166-f0cf-4563-a5fd-575fdada58cd" alt="" data-size="original">                                                 | Death Mark           | A character will lose 3% of his maximum HP each round for each Death Mark.                                    |
| ![](https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2F7HTSirUCpJxGs301B9Z3%2Fimage.png?alt=media\&token=487bbeb4-89e0-4868-a153-ba735e7c103f)                                                                                        | Can't heal           | Character can't heal or gain HP in any way.                                                                   |
| ![](https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2FwGGYYPeEgD0HmVHHkxrR%2Fimage.png?alt=media\&token=c0177f0b-f29e-4610-a04b-d35b918c3cfb)                                                                                        | Double damage        | Next attack will do double damage.                                                                            |
| ![](https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2FGnQ4vv7XLOAvIKRyMGeC%2Fimage.png?alt=media\&token=a17ae61b-3340-40e1-a2d2-20e84b1d4c96)                                                                                        | Poisonous blade      | Attacks will apply the poison debuff.                                                                         |
| ![](https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2F1nkgjCOv1hrA8nN5QQIE%2Fimage.png?alt=media\&token=ee6754ef-a16d-4680-9024-37c873f8c582)                                                                                        | Royal blessing       | Character can't receive any deathmarks.                                                                       |
| ![](https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2FRtRLGU96Bu3oiMKazOhC%2Fimage.png?alt=media\&token=855ddf0a-f936-4349-8229-6b7e1d436a84)                                                                                        | Hidden               | Character can't be targeted by the enemy team.                                                                |
| ![](https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2Fy1K2vtTIlFRt9bTZK8wz%2Fimage.png?alt=media\&token=dd65aa7c-948d-4dcb-a3b2-26c5a09f4966)                                                                                        | Truestrike           | Next attack will be a guaranteed hit.                                                                         |
| ![](https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2FYxTjjB71WHtlEMZKzO40%2Fimage.png?alt=media\&token=62604b0a-2592-45a4-9d83-c0dec45c85af)                                                                                        | Guaranteed Evasion   | Next attack will be evaded.                                                                                   |
| <div><figure><img src="https://3672031882-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffhcard3pcDD5EMvVesel%2Fuploads%2FzwziI1owVAs6hL4KY9v8%2FRoP%20status%20effect.png?alt=media&#x26;token=df2b9f3d-d9c5-4c48-9476-52554a8af0ff" alt=""><figcaption></figcaption></figure></div> | King of the Hill     | +25% attack and defense                                                                                       |
