A day in “Arborethia” has 24h in real life. Each character starts a new day with a base amount of Action Points (AP) and Health Points (HP). As long as a character is alive, different activities can be performed, costing different amounts of AP each.


A mushroom can be assigned to forage SPORES. The reward depends progressively on the level of the staked mushroom and the AP used (see Foraging).


The mushroom can be ordered to defend Arborethia against various attacking creeps. Defenders will gain experience (EXP) with every victorious fight and have a chance for a loot drop (Items, SPORES). A lost fight leads to the character's death. But fear not, Arborethia is the tree of life. It revives every fallen defender, when a new day begins.


Send your mushrooms on text based adventures where the player takes active decisions in little story driven events.


When a mushroom dies, the character can be revived during the day for SPORES. Revive will not restore any Action Points (AP), however if it had less then 2 AP when dying they will be set to 2.

Level up:

To level up, the mushroom needs to be alive, exceed the EXP threshold and spend a certain amount of SPORES. This amount will increase significantly with character level. An executed level up refreshes Health Points (HP) but does not restore any Action Points (AP).

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