Gameplay

A day in “Arborethia” has 24h in real life. Each character starts a new day with a base amount of Action Points (AP) and Health Points (HP). As long as a character is alive, different activities can be performed, costing different amounts of AP each.

Foraging:

A mushroom can be assigned to forage SPORES. The reward depends progressively on the level of the staked mushroom and the AP used (see Foraging).

Fighting:

The mushroom can be ordered to defend Arborethia against various attacking creeps. Defenders will gain experience (EXP) with every victorious fight and have a chance for a loot drop (Items, SPORES). A lost fight leads to the character's death. But fear not, Arborethia is the tree of life. It revives every fallen defender, when a new day begins.

Exploring:

Send your mushrooms on text based adventures where the player takes active decisions in little story driven events.

Revive:

When a mushroom dies, the character can be revived during the day for SPORES. Revive will not restore any Action Points (AP), however if it had less then 2 AP when dying they will be set to 2.

Level up:

To level up, the mushroom needs to be alive, exceed the EXP threshold and spend a certain amount of SPORES. This amount will increase significantly with character level. An executed level up refreshes Health Points (HP) but does not restore any Action Points (AP).

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