Characters and Character Creation
Last updated
Last updated
When you log into the game for the first time and navigate to the Barracks, you will have the opportunity to create (or "grow") up to six characters.
You can select the class for each character from a total of six classes, divided into three categories:
Magic Classes: Priest, Alchemist
Melee Classes: Warrior, Lumberjack
Ranged Classes: Jester, Hunter
Each class comes with a unique Main Ability and Main Attribute.
A complete list of all your available characters is displayed on the left side of the screen. You can use filters to sort the list based on character status, such as:
Idle
Foraging
And other activity states.
This feature makes it easy to manage and track your characters' current tasks and availability.
All characters start with the same base attributes at Level 1:
Characters earn EXP through battles and activities.
When a character gains enough EXP, they can level up, which increases:
Level
HP
Attack
Defense
Each class has a Main Attribute Bonus, which defines its unique specialization. Upon creation, a character’s main attribute starts at the minimum level but can be rerolled to achieve higher power.
At Level 15 and beyond, characters become eligible for Rebirth, allowing them to reset their level and gain additional secondary attributes.
Level Reset: Character level resets to 1.
Characters can be reborn twice, allowing for a total of two secondary attributes.
Each class features a unique ability that enhances gameplay strategy:
Consider each character’s class and main attribute bonus when building your team.
Mix and match classes to balance healing, damage, and support abilities.
Plan your character's secondary attributes strategically to complement their main attribute.
Combine classes with synergetic attributes to maximize versatility.
Secondary Attribute Bonus : A secondary attribute is added, taken from another class’s main attribute but at a weaker power level.
Attribute
Description
Health Points determine how much damage a character can take before being defeated.
Mana Points are consumed to activate abilities.
Determines the damage dealt in combat.
Reduces incoming physical damage from enemies.
Affects the chance of hitting an enemy with an attack.
Increases the chance to avoid an enemy's attack.
Dictates the number of actions a character can take each day.
Class
Main Attribute Bonus
Priest
Warrior
Hunter
Lumberjack
Alchemist
Jester
Class
Ability
Description
Priest
Gradually restores HP to the character.
Alchemist
Reduces enemy accuracy with a toxic cloud.
Warrior
Stuns and reduces enemy defense.
Lumberjack
Increases Defense and reflects damage back to attackers.
Jester
Causes confusion to the enemy to attack a random target.
Hunter
Temporarily immobilizes an enemy, preventing their actions.
HP
Mana
Attack
Defense
Accuracy
Evasion
Action Points
Regeneration Bonus
HP Bonus
Attack Bonus
Defense Bonus
Forage Bonus (increases resource gains)
EXP Bonus
Regenerate
Spore Cloud
Break
Spike Shield
Confuse
Paralyzing Arrow
Warrior
10-75
Lumberjack
25-150
Hunter
10-45
Jester
50-150
Priest
3-9
Alchemist
50-150
%Base HP
%Base Defense
%Base Attack
%Exp
%HP Regen
%Foraging reward